Week 3: Kinetic Sculpture

From Circles to Satellites!



Click on the dropdown arrows to read more about each stage of this Kinetic Sculpture!
Idea for the Project:
I had never heard of the term “kinetic sculpture” before this class, but once I learned that we may want to display a repetitive action, I entertained a few ideas, such as flipping a pancake and jumping jacks. However, the one idea that stood out to me was how I could create my own planetary model that displays the things that are currently circling in Earth’s orbit, such as the moon, the International Space Station, satellites, and space exploration trash. I am an Earth and Planetary Sciences concentrator, and we love our cycles, loops, and orbits! I thought all I needed was a simple spinning circle but… yikes, I was so wrong.

Preliminary Design:

I made a preliminary design of the sun and an orbiting Earth. I didn’t know what my next steps would be though. I recognized that I needed some sort of gear(s), but upon searching the internet about what types of gears I should use, I was quickly overwhelmed by all the different types of gears and their mechanics. So, I went to open lab to get some guidance.

A sketch of the preliminary design


Bobby introduced me to this thing called a “planetary gearbox,” and this type of gearbox does exactly what I want it to do: display orbiting items around a central item (and hence the name). The planetary gearbox is made up of several moving pieces:

A moving gearbox


We searched up a few tutorials, and then I was off on my own!


Making the Planetary Gearbox:
  1. First, I picked a YouTube video tutorial on how to make the planetary gearbox. The YouTube video tutorial that I followed is linked below:




  2. Before jumping into making the gearbox, I decided on some things to make sure that the gears in my gearbox will turn out to be compatible.

  3. Next, I did some math to know how to design my individual gears.

  4. I used the handy spur gear add-in to speed up the process of designing my gears.


  5. Design of the gears in Autodesk Fusion 360

  6. Creating the Carrier

  7. Design of the carrier in Autodesk Fusion 360

  8. I then laser-cut my prototype onto a mat board. I used 5 mm x 20 bolts and 5 mm lock nuts. My initial impressions are that this is so cool. This is my first-ever GEARBOX creation! Upon inspection, however, the flimsy cardboard makes it so that the gears keep on catching on each others’ teeth. So… we will now print on wood.

  9. Initial laser print of the gears and carrier

  10. I laser cut on a 6 mm general medium wood piece. The pieces fit much better together and the gears turn without catching. However, because of the head of the bolts attaching the carrier to the various gears, the inner gears do not fit with the thickness of the ring gear. The inner gears are currently at a taller height than the ring gear, making it hard for the inner gears to gain traction on the ring gear since half of it is not attached to the ring gear. To troubleshoot this problem, we printed another ring gear from a piece of wood of similar properties.

  11. I then glued the two ring gears together with wood glue, but no matter how I tried to align the pieces, they were not quite aligned. The wood glue also filled in spaces in the teeth crevices, preventing the orbiting items gears from being able to rotate effectively. The glue was occupying the spot. Therefore, I found a thicker piece of wood, 12 mm to make a 12 mm with just one piece of wood instead of two pieces.

Attaching the Motor:
Painting Gears: I then painted the structures as I waited to re-cut some of my parts to provide my gears more support and help my gearbox move more smoothly.

painted gears in universe themed colors

I re cut my carrier by having it be wider, and the having more filet for the corner.
Wider carrier
All of the different versions of the carrier

Connecting the Orbiting Items to the Gearbox:
  1. I found 2 balls in the classroom to use as my Earth and Moon.
  2. To get my rocket and satellite, I searched up their PNGs on the internet → opened Inkscape → Path → Trace BitMap → Apply → Delete the original image → Save As → DXF 14 → Go onto Autodesk Fusion → Insert → From DXF → Select appropriate file I laser cut my images, cutting the edges, and scoring the rest.
  3. I used these bendable gold poles to nest my orbiting items on them and hot gluing the base onto the top of the spinning gears.